Monday, November 24, 2014

Ding!

Now I did have a bunch of screen shots of the start of the expansion. My computer didn't think I'd want these happy wow memories and ate them. Some can be recreated, but on the whole, everything was a once in a lifetime moment. Sad times. The only thing to have survived are a few photos I took on my phone to share with my WhatsApp group :(

The launch itself was hype overload. People were waiting at 8:30pm GMT and as the hours ticked by mine and more people were turning up. Everyone was waiting to accept the quest from Kadgar and then get to the first quests on the other side. It was largely the longest wait I've ever had even if I was only a few hours.
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There was a rather large amount of guild banners that had been put down around Kadgar as the time got closer, forcing people to contemplate making a target and accept quest macro as they couldn't see anything. Someone then complained about the banners and there was a moment of amusement that a lot of them were Jester banners.

There was the lag. Oh my god the lag... nipping back to shrine for something fifteen minutes before release and then coming back to nothing. The constant asking on ts of 'am I still online?' As we weren't ever quite sure if it was us or the servers that were giving up. The ten seconds it took for everything to load... I'm pretty sure you get the idea.

Once we were through though. On the whole it was 'wow'.
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The first bit by the portal I wasn't totally enamored by. The whole 'kill loads of mobs until you find something' really doesn't float my boat. I also don't read quest text if I don't have to so I had no real idea of what was going on.
It did open up into more exciting things and areas as we went through though.
The whole Bladefist 100 arena was slightly terrifying to begin with but once the initial 'wait, what?!' As the mobs started to enter you realised it wasn't so bad. Picking them off as they were beating each other over the head meant that it was plain sailing.

The luster of the initial starting point soon began to tarnish. We all knew that a few quests in our Garrisons were waiting for us. Having what seemed like the whole of the realm in one spot was a little taxing though. The whole targeting issue cropped up again and the trees needed didn't respawn quick enough for everyone to be able to get them in good time.

I was in a group and one of our number had wandered off like a naughty toddler. The excited chirps over ts of 'I found an elite!' Had us dropping our tasks and run over to see what this new deadly enemy was capable of.
It was a tree.
The health pool was something to be admired as we were now the tiny lvl 90's and not the big lvl 90's we once were. Things like this needed to be poked to see what they would do to us but only poked from a distance and with a very long stick.

Then the almighty server crash of 2014 started. Everyone being booted off, not being able to get into your Garrison and if you did, it was full of random people!

To cut a very long story short. It resulted in the online server size being halved so that we had to queue to get online in the next few days after the launch.

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To get to the above point I have never wanted to punch my screen so much.
Everyone has those zones that they really don't like for whatever reason, mine are purely based on how much I hated the leveling experience there.
So for me my list of places would be on a 1=HATE - 5=LOVE go something like this:
Shadowmoon Valley: Shiny! But no real nostalgia about being there 4
Gorgrond: The next zone so things were different. PvP made a comeback, found some nice hordies 3
Talador: Witnessed my first npc die. Got ganked. Took an age to get out of here 2
Spires of Arak: So promising from the start, outcast bird men etc. Then you ran around in the dark. So many mobs in burrows. Only redeeming feature was the hordies seemed to be confused as I was and we had to emote help to each other. Took a god damn age to get out of this shit pit. No wonder it was blown off the Outland map 1
Nagrand: Retro! Lots of open space inhabited by neutral mobs so you didn't have to stick to paths. Got ganked a bit but so much space you didn't need to run into the Horde too much. Bad bit was the quests were a million miles away from each other. 5

I don't think I can every express how much I hate Spires. The worst but was spending an hour on a bonus objective and not being able to find the last mob I needed to kill. I ended up roaming around with a Troll Druid using emotes to try and figure out where we should be going. Having them jump up and down beside a burrow as I tried to keep up with them and then running in to find this shitty mob we must have gone past 20 times as we lapped the compound.
Then there were the goblins. Pinchwhistle Point (or whatever the hell it was called) where a Horde was killing the mobs EVERYONE needed, Alliance and Horde, just because they were lvl 100 and 'could' was totally frustrating.

Once I dinged in Nagrand though, I was out of there. Apart from witnessing one major npc die while a Space Goat and Orc worked together to kill another Orc. I have no idea what the hell is happening. All I know is that I'm lvl 100 and I have a Garrison. (Which by now I can get into whenever I like)

The aim then changed from getting my sorry ass to 100 to gearing up. This meant dungeons *yay*
I've been in five. The first one took nearly an hour to get into. I've had the mine one, the train one, the bird one, the ghost one and the garden one. The majority of the names escape me as by the time the queue had popped I'd forgotten I was even queued.
It is in a strange way nice to be wiping again. It's not nice however to find that there's a freshly dinged tank giving out the instructions after they have announced that they have never been in the dungeon before.
On the train one we wiped because I'd managed to pull the room (oopsy) Luckily I was so far back everyone assumed that the tank had taunted everything, not that I'd lost my mind and used Barrage due to a brain fart moment with my keybinds. We picked ourselves up and started again. I used the right buttons and we were on the cannon boss. Hiding behind a pillar while targeted I survived and then went running off to the front of the train. I hid behind another pillar, turned around and realised I was all alone apart from the very angry mobs who wanted me dead. The tank had some gentle persuasion to go to the front and died in a hail of bullets. The healer left. Ok... Self proclaimed noob healer joined. We tried again and died again. This time the tank left and then the dps who was 'instructing us' decided that none of us were worth the effort and then left. We got replacements, this time a fresh tank. The tank asked what the tactics were and there was silence. I looked at the party grid, who the hell was the leader? Oh bugger, it was me. Four people were all waiting for me to tell them what to do as they incorrectly assumed that I knew what I was doing.
"Stand behind things so you don't get hit by bullets"
"Use the ammo from mobs when they are killed to hit the boss in the cannon"
"Get to the front pillar asap"
This is all I knew but they seemed happy with it. And bizarrely enough, we made it. All the way through. I had zero clue what I was doing on the last boss much like everyone else and we manage to work it out. Although it was all over very quickly, the train crash at the end was a bit of an anti-climax but I guess they had to stop the dungeon some how or else we would still be on that god damn train!

The bird one I was told to deal with the adds. 'ok' I said. I'd never been in here before and I hadn't a clue what adds they were going on about. it soon became apparent though and it didn't take a million brain cells to work out I needed to kill the shiny birds before they got to me/anyone else.

the ghost one, the end boss was interesting! Actually had to discuss what ghost/skeleton we were going to be killing. Tank did fail a bit with allowing the cleave to hit right on top of where we were trying to squeeze through the gap. one dps helpfully suggested that we kill the middle 'skeleton'... there were six of them... "Define 'middle one'!?"

On a side note: The sad thing has been in the HC dungeons. After doing the proving grounds again to silver so I could 'prove' I was capable of killing things in there (which was totally underwhelming, not least for the fact you were still at the Temple of the White Tiger in Pandaland and not facing a more apt enemy) you get the same old obnoxious people in there that you didn't really encounter in the normals. HC apparently means for some people 'huge cock' and that's how they feel they should behave. Doesn't matter if you were just with that person in a normal and then by a bizarre twist of fate you're with them again in a HC. All that 'we can do this guys!' niceness has gone and suddenly they have transformed into this Ogre who will berate you at every oppertunity and believe they are the King/Queen of tactics etc... a HUGE COCK.

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I did get distracted by things, which may explain why it took me so long to level (compared to a guild mate who did it in 8 hours) and I was spend a fair amount of time at my Garrison making sure my dailies and work orders were completed on time. I explored places I shouldn't have been at that time like the lvl 100 crystal quest areas. Most of it was to find the flight points to make it easier, a bit of it was to have a crack at the elites and see if I could kill them. Pro tip: don't use Barrage.

I found treasure galore. Most of it was found using a good old fashioned print out marked with highlighters. One of them was a bit unexpected but I wanted the pet (which is so cute but then I'd forgotten to get it out after a day off having it)
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The lasers hurt. You get slowed down. Nightmare if you just hurtle in (which I did) the pet is adorable though.
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Anyway. After getting to Nagrand via five or six of the potions to boost your xp there was a quest right near the Alliance stronghold which I could not find for the life of me. I say I couldn't find it, I could find the npc who gave the quest but the little yellow exclamation mark on my map did not translate to one above this space goats head. I'd done every quest possible and I still was two bars away from 100. I'd found treasure that I couldn't reach. So dungeons it was. I ran a bunch hoping that the group would stick together so I wouldn't be faced with another 45 minute queue. Eventually after doing Grimrail about four times over I did ding.
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Yaaaay. More grinding! This time for gear... boooooo

Friday, November 14, 2014

Dragonmaw has queues!

This caught us all by surprise...

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And then there was this...


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RELEASE DAY! YEEEEEAH!

Monday, November 10, 2014

Well. This happened...

So we did a raid with a bunch of people. Utilising a lock on Thok we went for another loom run.

Unfortunately we may have all had WoD-itus and were not concentrating to our fullest.

We managed a first pull on Thok that interrupted my eating by 1 second before I got my food buff. Scrambling into position we took up our 'Jester formation'
"Ranged with me, stack on the green triangle. Healers with Blunnerz on blue..." I started to list off the basic formation.
"And all the cool kids with me" Fenrir added. Taking up his position of the King of melee.

With the first set of fixates, Blunnerz was throwing feathers around for people. I, for one, have this amazing ability to miss them when I need them and get them when I don't. How on earth however, he thought anyone was going to get this one, I don't know!
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We got the second cage open when someone avoided the fixate and this caused Thok to eat Blunnerz.
"Hey!" He blurted. One down, and the rest of us soon followed.
"Well I just got punched in the head by the add" I mused as it was decided that it was Rawls who we needed to blame due to his 8 second pull timer.
"This isn't lfr..." he said.
"If it was you would blame the healers" Blunnerz added.
"Actually" I started to say as we all grouped up again and started eating and refreshing flasks "if it was lfr you would be blaming anyone apart from yourself"

Setting up to go again, Rawls put a ten second timer. We went into the first blood frenzy just before it started to hurt and scrambled up and down the corridor and main room as we played piggy in the middle with Thok. Once he had gobbled up the released add we stacked on his foot.
At nineteen stacks we moved together to force him into blood frenzy. Nothing happened. 23 stacks...
"Why isn't it doing it!" Blunnerz demanded. People started to die. 28 stacks...
"There's enough people...?" Rawls was starting to get concerned with what was going on. 32 stacks and four people were dead.


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"We will just have to keep going..." Blunnerz decided. The rest of us either spammed buttons to try and kill it or sat there glued to the screen saying out loud each stack as it appeared. It was like listening to kids calling out numbers as a teacher pointed to them on a whiteboard.
39
40
41
42
43...

"This is crazy!"
"His energy bar is just constantly full"
"Go melee!"
"I'll taunt in three" Rawls said. Aribiter died just as Rawls taunted of him.
"Any externals?!?"

This kept on going.
"All I can do is holy nova" Blunnerz said as the stacks still crept up.

Then. This happened....


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92 stacks! After bugging out he finally died. I'd already killed him once so my only hope lay on a bonus roll for my longed for neck aaannnd... Nothing. God damn it!

Every pull was messy. We sort of just blundered into them, mishap after mishap. It was also the funniest raid in a long time. We had started off badly and never seemed to recover.

Seigecrafter wasn't as bad as it could have been. The trash almost went down in one go. As I was on my Hunter I was standard belt 'fodder' taking up my position to go in by the pipe.
Fenrir was on the even belt numbers. Last time hadn't gone to well for my belt partners and I was like a 'bad luck' curse as my first partner died and then when Fenrir took up the charge, he died on there as well.
This time however, we were going like clockwork. Belt after belt was brought to its knees. On my last belt I actually managed to disengage into the pipe that takes me down and landed right in front of a whole swathe of laser burn on the floor.
"I'm off" I said so that Fenrir knew that he needed to get ready "Err. Am I trapped?"
A second later I was snatched from where I stood and watched my health momentarily plummet as Blunnerz used leap of faith on me and dragged my through the laser burn. I did notice that I wasn't quite trapped but what's a long run around the shit on the floor compared to someone being able to pull a dps into fire?
Electromagnet was next and started up in earnest. With everyone being swooshed around I activated my buff. "Fox!" I yelled over the chattering. And then I died just about at the same tune as the buff wore off.
We did kill it, not long after in fact. And we carried on to Paragons.

Now I was on Lilouann to preserve my lock out on Garrosh. After the patch I've become less inclined to heal with her as I don't find it as enjoyable any more and have been dabbling in the dps side of things. But here we were ready to kill this thing/many things.

On the way in to Paragons we had pulled every single pack of mobs in one go. There was swirly shit everywhere people were dying constantly.
It was able to be compared to a stampede of excited kids on the last day off school, at the final bell. Rushing through, forgetting things, going back, pushing through again past the school bullies who inevitably knocked you back against the lockers... a crazy mess.
Finally in the room, once it was clear we started in earnest.
"I don't know the order" Aribiter said as he was being pummeled from all angles.
"I'll take Ri'Kal you take everything else" Rawls added.

I don't know what was going on with my screen but the caustic amber would land, I'd move out of it and as I stood on the edge of the puddle it would appear and disappear. I had no idea if I moved to the right slightly, the amber works be there or not. When the Kunchong appeared next to me I had no choice but to risk it.
Bugger.
It was in fact there, I had to literally be in the middle of it for it to be visible. I got right to the opposite edge and flopped face down into it.
"Tits" was all I could mutter. My Anhk was available so I hesitated. Getting my fingers into position to make a run for it over the last few pixels of the puddle. Ressing I then flopped over right out side the puddle.
"Oh for Christ's sake"
"Did you res and die?" Blunnerz asked.
"Yes."
I resigned myself to watching them battle through.
It was over a lot quicker than I thought. Being a healer I was only really looking at the raid grid and my immediate vicinity. I hadn't realised how many bugs we had gone through by the time I'd keeled over. There was only two left and they were going down fast.
"There's an unprotected Kunchong next to me...?" I may have not been seeing it right and there was actually a shell over it but the sight of it being so close was making me jittery.
Once they were dead and we recovered it was on to the next room. This one I was not looking forward to...

You would have been forgiven to think that after all the mistakes and this being the last boss we would have got ourselves together.
But no. We were going to finish as we started it seemed.
We ninja pulled, again. This lead to much screaming and people running for the exits. The gates went up and there was nothing to be done apart from suck it up and make the most of it.
We stacked up, but not before a weapon had landed in the worst place.
Gio was going to hesitantly do the Engineer. He was on his lowly Hunter to get a bow from it and didn't have much optimism about it all.
His fears were right as when the weapon landed, it killed him instantly.
"Gio, engineer..." Blunnerz said as we battled the adds.
"I'm dead"
"He's dead"
Cue a scramble of people going across to kill it before it released the fiery wheel of doom.
We ressed him and he took care of the next couple that came along. We hadn't sorted out the groups however so 'everyone LEFT' was the default order for the transition phase.
We landed in Temple of the Jade Serpent. They were half way to Garrosh before I loaded in and I mentioned I was not in possession of the damage reduction buff.
"There's a bubble here" Blunnerz said. As I was making my way over to it he decided to use leap of faith to pull me though it. Just as the cleave came down killing us both instantly.
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It was a wipe.

Our second attempt was a lot more organised. No ninja pulling and pretty much everyone was left alive. Hairy moment when both Blunnerz and I were mind controlled but it was quickly dealt with.
We got through rather easily. Possibly due to having Mack on his warlock! Nevertheless, we were there to get looms and looms we got.
Along with many laughs.

Wednesday, November 5, 2014

Outposts are out there!

outposts

Out and about levelling in Draenor means a lot of time out in the different zones. Outposts are a way of maximising your time while out in the field be it through getting handy extra Garrison Resources, gaining new followers or vanity items or zone perks.

One thing to consider and its worthwhile pointing out at the very start. Once your Outpost it built the only way to change it is when you hit level 100 and have 10,000 gold to spare. If you get your level 92 Outpost wrong then that 8 levels you are going to have to live with it! Pick carefully! 

The choice you make may be dictated by your levelling choice. If you choose to level via questing or through dungeons. The choice may also be affected by what you decide to have in your Garrison as well.

Outposts are introduced in the zone with a quest chain, this almost 'finds' the outpost plot and then you select a quest chain to then 'create' your chosen outpost.




 

The first zone you get an outpost in is Gorgrond. Unlike the many options you get with plots in your Garrison you have only two choices. On of those is a Lumber Yard and the other is Sparring Arena.
Both provide a boost to your attacks by being able to summon a 'thing' to help you while you're there but what are the actual benefits to you while you're in the zone itself?

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The Sparring Arena gives you a buff for five minutes after you summon a random champion to fight with you for one minute. This buff is an enhancement that improves your combat skills and the more enemy's you and your gladiator kill, the bigger it will be. Great if you're choosing to level through Gorgrond via the questlines.

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The Lumber Yard allows you to cut down vines for Garrison Resources. So you could have a mini Lumber Mill without having to have one on your Garrison.

Both of these reward followers at the end of it.




In Talador you have the choice of an Arcane Sanctum or an Arsenal.

Again, both provide followers and they both provide and extra attack.
Neither of the attacks are more spectacular than the other. More value may be held by the follower you gain upon competing the quest chain and how it will affect you in that way.

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Spires of Arak gives you the choice of Brewery or a Smuggling run. Your choice here may be again dictated by your levelling method and also the amount of gold you have spare.

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The Smuggling Run immediately caught my attention. Shiny things for sale! However the cost of the bag at 2,200 gold made me think about how much these other things would be to buy. Yes the treasure finder and the Garrison Resources would be good but if they're a lot of gold to buy how worthwhile would they be? The Treasure finder only works in the zone and is only therefore useful if you plan spending time out there. The Garrison Resources can be found easier than summoning a trader every ten minutes in the hopes he has them on him to sell. You do get the chance to buy a lvl 99 follower from him which may be a convincer for players.

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The Brewery on the other hand does give a 20% bonus xp while in Spires and a teleport to your 'Inn'. If you're leveling through dungeons then the boosted xp is a bonus that possibly can't be sniffed at while you're battling through Skyreach.
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Nagrand is your final outpost location. Upon the creation of this outpost you are awarded with the ability to purchase the blueprints for the level 2 large buildings on you Garrison

You again have two options for this outpost. Essentially you get 'fight' or 'flight' (not actual flight!) and again this might be influenced by what you already have/are planning to have in your Garrison.

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There is a Tankworks for those who want added attacks while in the zone.

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And for those who want to run away from trouble there is a Corral which allows you to ride a particular Corral mount even in combat.

For those who decided to include a Stable in their Garrison for the level 2 perk of being able to interact with things in the outside without being dismounted this might be perfect. If you're out and about doing your stuff you can essentially run away from trouble. If you're farming and someone decides to gank you you can run away from them. Obviously it doesn't work in other zones while you are farming but it's a handy option in the last zone to just give a bit more of a quality of life enhancement to those on a PvP realm!

Monday, November 3, 2014

Crafting materials from Draenor

 

barn

With the up and coming expansion there are a whole bunch of new mats.

The adding of the reagents bag that you can now craft directly from it, even if your not remotely near a bank. Also the fact that these mats now stack to 200 means that gathering is now less of a strain on your precious bag space once your out and about. A bonus to skinners as you won't be having to trash items just to make room for yet another stack of 20 leathers.

 

Materials are now more cross purpose than ever before. With the whole spectrum of mats being used for a whole manner of things for each profession. Jewelcrafters needing herbs and alchemists needing meat are some of the things that will affect how players trade materials and also how they utilise their Garrisons.

 

Players who are in it to make gold have an oppertunity to have an Enchaters Study to disenchant the gear that they don't need to sell on the dusts etc... The Barn provides the skins and furs etc... The work orders to do these take time though, so people with the gathering professions will be where the mats are at in the start of the expansion.

 




Elements


There are four mats that you can't farm as it were as they are a chance drop on creation of something else.

Sorcerous Earth, Air, Fire and Water are able to be obtained when you create things via the professions listed below. As they are used by all creating professions in one way or another they are going to be a valuable resource. They are needed in varying quantities for lots of different things, like the gems, as the mats for these items have a daily cooldown one can safely assume that you will gather them in a reasonable time frame so you are not wasting mats just to try and get these elements.

They are not gathered by farming materials.

What profession you are creating items for determines what elements will be created alongside. This is to avoid any one profession being almost required if you want to obtain the elements. If Inscription provided all the elements then most if not all people would have it, which would then result in tone of the small plots in Garrisons being dictated to include a Scribes Quarters or the player in question would didn't build the Quarters being at a disadvantage over those who who did.

Sorcerous Earth has a chance to be obtained by creation of items from the following professions:

  • Blacksmithing

  • Inscription

  • Jewelcrafting

  • Leatherworking


Sorcerous Air has a chance to be obtained by creation of items from the following professions:

  • Enchanting

  • Engineering

  • Jewelcrafting

  • Tailoring


Sorcerous Fire has a chance to be obtained by creation of items from the following professions:

  • Alchemy

  • Blacksmithing

  • Enchanting

  • Engineering


Sorcerous Water has a chance to be obtained by creation of items from the following professions:

  • Alchemy

  • Inscription

  • Leatherworking

  • Tailoring


Each profession can create two different types of elements and each element can be found by four different professions.





Sunday, November 2, 2014

Jewelcrafting update 6.0

With the coming of 6.0 we had a big change of stats. No more exp or hit meant that the stats that gave these were changed into other stats. Enchants were affected and also gems. 




I'd previously created a huge guide on what gems did what and now this information is largely out of date. The names of gems and what they do is now wrong as is the tables I'd Mage as a quick reference guide. 




The parent and hybrid gems theory is still correct although the gain in each stat is now considerably lower due to the stat squish. It's about time that I updated the tables so that the information of what makes what is correct (and for no other reason than to see the changes when I look back in a few years!)




The stat squish has now meant that there are more of gems that provide the same stats just for different colour gem slots, and also some hybrid gems that now provide the stats of parent gems. 












Garrisons

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This is going to be a big thing.
And a time consuming one unless you plan.





Levelling your Garrison


Your Garrisons level up as you fill the previous tiers plots. So if you only ever fill the Large plot on your level 1 Garrison, it will only be level 1, even if you personally hit level 100.

The plots available to you are set, so at level 1 you have two set sized plots and at level 2 you have 4 set sized plots plus 3 gathering plots etc...

Bear in mind that for these there are quests that need to be completed to open up the blueprints for certain buildings. So choose carefully if you don't want to be out in the wild for too long completing it. Once you have levelled your Garrison, all of the previous levels blueprints are available and once you hit 100 they are all up for purchase. This however shouldn't mean that you leave everything to the last minute as you will need what these Garrisons can deliver unless you are going to be totally reliant on a LOT of gold.

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Level 1


You have 1 large plot and 1 small plot available to you.

Your small plot is primarily your crafting plot and the large is your 'bonus' plot. Both of these need to be filled before you can move on to the next level for your Garrison.

 

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Level 2


This is your next stage for you to place buildings. You get a Medium plot and another Small plot. With this level you also get the Mine, Herb Farm and Fishing Shack available to you.

 

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Level 3


This is your final level and you now have even more plots available to you. You get an extra Large plot, an extra Medium plot and and extra Small plot. As well as the Pets area.




Saturday, November 1, 2014

Levelling in Draenor

WELCOME TO DRAENOR!


Warlords-Draenor


This is going to be a killer.
Possibly quite literally if we don't plan ahead!

While this is a general overview of what we will be doing its also a nice little taster of what we can expect. If all else fails, dungeons all the way so we don't encounter 'the scummy Horde'...




The Dark Portal


intro


Once in we get a pop up to tell us of the new quest and from there on in, it's an hour long intro into Draenor and the shutting down of the Dark Portal.
"An hour!?!" -Yes. This is where the new lvl 90's who have boosted get to slowly grasp the basics of their class.

Starting with the 'Dark Portal' Quest and finishing with 'The Home Stretch' which then sends you out into Shadowmoon Valley.




Shadowmoon Valley


SMV 6.0


We Alliance will be starting off our actual exploration of Draenor in Shadowmoon Valley, which will keep us safe and secure until level 93. That is, if you avoid Socrethar's Rise and Darktide Roost (both positioned at the south of the map) like the plague as both areas are lvl 100 dailies. From then on out we're on our own in the big bad world.

Fiona also makes a reappearance here with her caravan!

However at level 94 there is another questline there. Some steps of the chain require a group to kill the mobs you need to encounter but if it's a way to keep us safe for a little bit longer it might be worth it rather than running straight into Talador. If xp is lacking and you're not quite the right level for this questline then you can always run the lvl 92-94 Gorgrond dungeon 'Iron Docks'.

Shadowmoon Valley is also the home to the lvl 100 dungeon 'Shadowmoon Burial Grounds'.